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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Don't let the nullbears ruin carriers for everyone! Damned nullbears... If PVE ratting is making too much money (and I can't disagree on that), then buff the rats or reduce the bounties, don't nerf carriers... How was it figured they're so strong...
- by Paradigm Calibre - at 2017.06.10 01:48:02
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2. Blended Wormholes and Deployable Stabilizers - in Player Features and Ideas Discussion [original thread]
Interesting idea. Ships having a random chance of being torn asunder, though, induces mixed feelings I may or may not divulge when I get them sorted out. But the single wormhole alternating between destinations sure is interesting. Lugh Crow-Sl...
- by Paradigm Calibre - at 2017.01.16 11:07:21
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3. cyno beacon as a citadel module. - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: There is no risk at all if you can jump directly into tether without even having to put up a sacrificial frigate to light the cyno for you. I thought there was rather much of a delay between jumping to a cyno and a citad...
- by Paradigm Calibre - at 2017.01.16 10:57:09
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4. Killmarks on Killmails - in Player Features and Ideas Discussion [original thread]
Killmarks on ship hulls were a delicious idea, but I don't see them getting the attention imagined in their description when they were first introduced. Perhaps a notation somewhere on killmails of how many killmarks the target had at the time o...
- by Paradigm Calibre - at 2017.01.16 10:20:03
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5. (Mobile) Higgs Field Generator (Probe) - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: I remember when this idea came up a few years ago. It is just as overpowered and easily abuseable now as it was then. Any suggestions on how to balance it?
- by Paradigm Calibre - at 2016.08.13 19:32:09
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6. (Mobile) Higgs Field Generator (Probe) - in Player Features and Ideas Discussion [original thread]
Brokk Witgenstein wrote: So, ummm... if I anchor both a warp disruption bubble and a stasis bubble everything that is not an instawarp ceptor or nullified/cloaky T3 (the usual suspects) is even more royally suckered than is already the case? N...
- by Paradigm Calibre - at 2016.08.13 19:20:29
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7. Proposal To Rename Meta DDA - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: Paradigm Calibre wrote: Always love Easter eggs. RIP pwnage module. been away a bit...did metacide get rid of pwnage? Must have skipped over that part in patch note catch up.... It's still in the shadows, CCP recogni...
- by Paradigm Calibre - at 2016.08.13 06:21:09
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8. (Mobile) Higgs Field Generator (Probe) - in Player Features and Ideas Discussion [original thread]
Lex Gabinia wrote: Ok, sorry. Higgs anchor rig used by miners to stay aligned and reduce time to warp if baddies land. We are talking different applications altogether. Problem is your idea could massively buff mining fleets on accident. A...
- by Paradigm Calibre - at 2016.08.13 06:15:31
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9. A reprocessing option for corpses - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Can we instead extract frozen tears from eyelids of corpses to sell as commodity? This.
- by Paradigm Calibre - at 2016.08.13 02:12:06
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10. (Mobile) Higgs Field Generator (Probe) - in Player Features and Ideas Discussion [original thread]
Lex Gabinia wrote: That is not equitable. Currently each ship has to rig this module. Your suggestion gives multiple ships rig slots back in exchange for one ship fitting a launcher and losing some cargo space. I might be getting confused b...
- by Paradigm Calibre - at 2016.08.13 02:09:59
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11. MTU tweak - in Player Features and Ideas Discussion [original thread]
What about making the MTUs (like jetcans) able to be abandoned so that anyone could loot it?
- by Paradigm Calibre - at 2016.08.13 01:55:21
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12. Proposal To Rename Meta DDA - in Player Features and Ideas Discussion [original thread]
Always love Easter eggs. RIP pwnage module.
- by Paradigm Calibre - at 2016.08.13 01:51:27
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13. (Mobile) Higgs Field Generator (Probe) - in Player Features and Ideas Discussion [original thread]
Lex Gabinia wrote: What is the drawback? At least the module requires a rig slot. This gives you that slot back. The probe would require a hislot launcher (plus reload time) - either same or different from the current interdiction probe lau...
- by Paradigm Calibre - at 2016.08.13 01:49:32
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14. (Mobile) Higgs Field Generator (Probe) - in Player Features and Ideas Discussion [original thread]
Area of effect "Higgs Field Generator" - effectively stasis webbing everything in range (possibly also increasing mass). This could come in two variants: mobile (deployable) and/or probe (launchable). To consider: -anchor time for deployables -C...
- by Paradigm Calibre - at 2016.08.13 01:37:51
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15. Weapon Accuracy Score - in Player Features and Ideas Discussion [original thread]
Eli Stan you're right about my hypothetical and it being commutative. I forgot there's no limitation on angvel:tracking or sigres:sigrad expressions the way there is optimal:distance in the chance-to-hit equation, so there's no "in the green" to b...
- by Paradigm Calibre - at 2016.04.30 06:41:56
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16. Weapon Accuracy Score - in Assembly Hall [original thread]
CTRL - Z
- by Paradigm Calibre - at 2016.04.30 02:12:29
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17. Weapon Accuracy Score - in Player Features and Ideas Discussion [original thread]
So I went to remind myself under what angular velocities in my overview I should be trying to keep targets when I've got barrage loaded in my 220mms, aaaand instead of finding a value in rad/s, I found a "score" of 36.432 sans unit of measure. I'd...
- by Paradigm Calibre - at 2016.04.30 01:39:37
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18. Touchscreens and UI - in Issues, Workarounds & Localization [original thread]
bump
- by Paradigm Calibre - at 2014.07.05 14:32:00
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19. Touchscreens and UI - in Issues, Workarounds & Localization [original thread]
Recently got a touchscreen monitor (Dell E2014T) to see how the Eve UI would function with it, and I've gotten mixed results which folk here perhaps can help iron out. The biggest hinderence is that the simulated mouse movement and click upon tou...
- by Paradigm Calibre - at 2014.06.29 17:44:00
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20. Announcement:EVE Online: Rubicon 1.3 Issues Thread - in EVE Information Portal [original thread]
In the Rorqual's 'Traits' window, the 'Capital Remote Shield Booster' module-link navigates to the 'Capital Emission Systems' skill.
- by Paradigm Calibre - at 2014.04.11 20:36:00
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